A downloadable asset pack

Get this asset pack and 57 more for $180.00 USD
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This pack will be quite suitable for the legendary dragon pack I released earlier.

Pack Features

- 1 Fully animation classed characters

  • Dragonborn Destroyer : 4 animations

- 6 Color Schemes

- Frame Size : 96x96

- All sprites will be delivery as sprite sheet which is very easy to import to any Engine. Change Color easy with Aseprite


All SanctumPixel's Assets

Top Down Pixel Art Character Assets Bundle

Medieval Pixel Art Characters and Environments

Small Character Bundles

Effect Bundles

What you can :

- Use this asset on your game and sell your game. Credits are welcome but not required!

What you can not :

- Resell the asset. Or edit then resell the asset!

Purchase

Get this asset pack and 57 more for $180.00 USD
View bundle
Buy Now
On Sale!
30% Off
$7.00 $4.90 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.90 USD. You will get access to the following files:

dragonborn_destroyer.zip 99 kB

Comments

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Hi, I love your sprites and the truth is that I feel that if there is something that I would like you to add would be more enemies, not so to speak factions as you have been doing, things like the beholder, the ghost, the golem, etc, I feel that casual enemies without belonging to a faction would be perfect, take it as a small suggestion from a fan.

I think drawing new factions is necessary. like elf, bandit, orc all use the same body and animation as human.

From seller perspective, i need to make popular and high demand assets.

If i draw beholder, ghost but less people buy, who will be responsible for that part? only i have to take responsibility.

First of all thank you for taking the time to answer, from what you tell me that type of “monsters” more individual, were not so popular, in that case I understand your preference for making factions, anyway I will soon continue buying assets for a project that I have been developing for years, I wish you the best and good luck.

(1 edit)

Thanks for listening. I still draw new characters with different bodies along with factions and they share similar body and animations.

This is common. Like in world of warcraft, there are at least 8 different elven races and they are mostly different in appearance:

  • Night Elves
  • Blood Elves
  • High Elves
  • Void Elves
  • Nightborne
  • Felblood Elves
  • Darkfallen
  • San'layn

Thank you for your support, hope asset can support you in your projects.

(1 edit)

really like your sprite packs, but it looks like you are only focusing on that and kind of resusing the same things again and again, so that its not really much variation anymore... i think most of us would like more actual tilesets (overworld and exterior + interiors) tilesets. at this point it just looks like you are trying to print money by reusing stuff and just changing a few parts.

no offense, it probably is not intended, i just wanted to say how it looks to non-artists like me.

i think we need Citizens sprites for all the races you introduced( harvesting,mining etc) and then tilesets focused on RTS-Like Buildings and great games could be made!

(1 edit)

I'm feeling pretty sad about the bad things you said about me and how you judged me.

This is not the first time i reused old animations. It's a common thing in assets and games, people reuse bodies and animations to save time.

Human ,orc, bandit, elf are same body and animations.

Besides, I have no reason to create a new body, a new character. if you need to draw another character running, why draw it differently, run differently?